Template:STDT: Difference between revisions

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class="{{{1|}}}"<noinclude>{{TOCright}}
class="{{{1|}}} table"<noinclude>{{TOCright}}
== Description ==
== Description ==
The '''''S'''tandard '''T'''able '''D'''esign '''T'''emplate'' is used to give tables across the wiki a similar design, fitting the topic of the main article.
The '''''S'''tandard '''T'''able '''D'''esign '''T'''emplate'' is used to give tables across the wiki a similar design, fitting the topic of the main article.

Latest revision as of 02:01, 29 August 2020

class=" table"

Description[edit source]

The Standard Table Design Template is used to give tables across the wiki a similar design, fitting the topic of the main article.

Usage[edit source]

{{STDT}}
{{STDT|<type>}}

Examples[edit source]

Basic use[edit source]

{| {{STDT}}
! Heading 1 !! Heading 2 !! Heading 3
|-
! Subheading 1
| 1.1 || 1.2
|-
! Subheading 2
| 2.1 || 2.2
|}
Heading 1 Heading 2 Heading 3
Subheading 1 1.1 1.2
Subheading 2 2.1 2.2

Specific use[edit source]

{| {{STDT|sortable mesmer align-right}}
! Heading 1 !! Heading 2 !! Heading 3
|-
! Subheading 1
| 1.1 || 1.2
|-
! Subheading 2
| 2.1 || 2.2
|}
Heading 1 Heading 2 Heading 3
Subheading 1 1.1 1.2
Subheading 2 2.1 2.2

Color examples[edit source]

Professions
guardian Profession colors
revenant
warrior
engineer
ranger
thief
elementalist
mesmer
necromancer
Races
asura Racial colors
charr
human
norn
sylvari
Common to professions and/or races
any Things available to any profession/race (for example downed skill Bandage, or environmental weapon skills like asura turret Chain Lightning)
Game mechanics and items
boon Boons: aegis, swiftness, might, etc.
condition Conditions: burning, crippled, immobilized, etc.
crafting All crafting-related themes: disciplines, materials and components
recipe Crafting recipes
equip Equipment: weapons, armor, runes, sigils, etc.
item Other items: junk, food, consumables, etc.
location Locations of different levels: continents, countries, areas
lore Lore-related content: the Elder Dragons, religions, calendars etc.
mech1 Major game mechanics: attributes, achievements, PvP
mech2 Other game mechanics: skills, traits, effects
npc NPC-related tables (e.g. list of scouts in Kryta)
promo Promotional game-related materials, like books, soundtrack etc.
pve PvE tables: dynamic events, renown hearts, personal storyline, dungeons, etc.
skin Skins from the wardrobe